During the Fall 2019 semester, as part of "User research methods" course, I was tasked to explore the topic of "live entertainment" using the tools and methods taught in class.
Project Duration: 8 weeks (26th August, 2019 - 18th October, 2019)
I started with research in the domain of live sports and how people watch sport events in stadiums. Literature reviews and market reports suggested that many stadiums are investing in making their infrastructure smart by installing high speed Wi-Fi connectivity to engage the fans as well as provide auxiliary services.
To understand whether the users experience it the same way it is envisioned by the stadiums, I chose my focus area as follows:
Stakeholder map was a good place to start to get a view of the different people involved in this scenario.
Concept map was helpful to understand the domain and what is currently happening in this context.
A good way to understand people is to observe them. Hence, I attended a soccer game at Ambrose Urbanic Field, Pittsburgh (Pittsburgh Panthers Stadium) and the baseball game at PNC Park, Pittsburgh (Pittsburgh Pirates Stadium) to observe the spectator behavior during a sports event.
Pittsburgh Panthers game, Ambrose Urbanic Field
Pittsburgh Pirates game, PNC Park
For further user research, I planned to interview people to get deeper understanding of their stadium experience. The illustration below shows the highlights from the interviews and the categorization of the interviewees based on their behaviors.
1. People considered going to the stadium to hang out with their friends and have a good time.
2. People want to make memories when they visit stadiums by taking pictures and posting it in social media
3. People do not trust the Wi-Fi quality provided at the stadium
4. People prefer single application for getting the game info across all sports
5. People do not want weird sounds/tones and light effects to keep the game engaged
6. People are not engaged with the games because of the uncertainty of bathroom availability
7. Women do not enjoy the game like men as they have to wait longer in lines for restrooms
8. People wish for a more personal experience after the game with a closer interaction with players.
I designed a co-design activity to understand people’s choice of seating in the stadium as well as their stadium experiences using the seating chart diagrams.
These were the additional learning from the activity:
Based on this research, the following are the product opportunity gaps that I found