During the Fall 2019 semester, as part of "Designing for the Internet of Things" course, I collaborated with to design an IoT exhibit that nudges the human behavior to reduce the paper-cup usage and bringing about an environmental change.
Project Duration: 2 weeks (24th November, 2019 - 10th December, 2019)
In our research, we found that 8000 paper cups were being used at Starbucks every minute. Even though paper cups are perceived as eco-friendly, the plastic lining inside it makes it extremely difficult to recycle it. Although Starbucks is doing its part in conserving the environment by focussing on product innovation - we wanted to approach this from a different lens.
To understand and build a solution, we considered the Starbucks at Forbes Avenue. The goal of the project was to motivate and make the users able to use their reusable cups through triggers like reminders and alerts. Based on the Fogg behavior model prescribed by BJ Fogg, this approach was intended to create a behavior change among the customers by reducing paper cup usage.
We believe that our solution can be extended to other environments as well where the use of plastic is prevalent. We also believe that every action taken towards conserving the environment will lead to a cleaner and greener future.
The biggest motivation was to bring about change in consumer behavior by making them aware of their actions - which would ultimately help us conserve the environment and create a better future.
The project is designed for coffee addicts- the regular coffee drinkers at Starbucks. We targeted this community particularly because of the criticality of the single-use paper cups which has the polyurethane lining, making the cup difficult to recycle.
The needs identified for the community are the daily requirement of coffee and the environmental need to cut down on the paper cup usage. For most of the reusable cup users, our user research shows that the two major fallbacks include: forgetting the cup and washing the cup. These are the two issues that we have tried to handle in our solution.
A lot of solutions are already being explored in this area, with Starbucks giving discounts to the order of 10-25 cents to people who bring their own reusable cups.
Starbucks is also trying to reconstruct the cup to replace the lining to make them recyclable. Starbucks also sells its line of ceramic and reusable cups to reduce paper cup usage.
On another front, cups are being used as service by companies (not Starbucks), where reusable cups are rented for a fee and then returned back to any store in the network to get your money back.
While the solutions stand tall in their own way, they are not able to bring about an impact that is needed. It is clear that people are trying to be motivated to reduce paper cup usage however it is not enough to influence their behavior. Thus, the problem seems deep-rooted and understanding the user becomes of prime importance in order to bring about the change.
The design ideation initiated by the concept of creating a social impact, and peer pressure through the solution. It further developed on including the positive reinforcement as part of the process and targeting motivation, ability, and triggers of the users.
The design is now a two-pronged approach:
a) social initiative to reduce paper cup usage.
b) a personal motivator to carry reusable cups daily.
We researched regular Starbucks goers, questioning them about paper cups and why do they do/don’t bring the reusable cups along with them. A few of the main insights include convenience, bystander effect, forgetting cups and washing cups.
Major challenges encountered:
- We focussed narrowly on the social aspect of the problem, that is, bar graph visualization
- Balancing the two-pronged approach and integrating it with the prototype
- The technical challenge of making the idea work
After ideation, we created a physical bar graph that shows the paper usage at the Starbucks store every day for the past 7 business days. The graph showing the usage stat for the day will be dynamic and each customer buying coffee with a paper cup will increase the height of the paper cup. There is a maximum level set by the store to
We created a two-part solution -
1. A socially visible structure represented by a bar graph that shows the consumption of paper cups on a daily basis for the week. The last bar in the graph is mechanically controlled by a stepper motor that shows real-time data for ‘today’. We also have a maximum level, that Starbucks can define, to challenge the community to stay under in order to receive a reward.
2. A personal motivator in a cup sleeve, that could potentially be sold at Starbucks as well, that can go around any of cup. The sleeve is capable of reminding you to take the cup in the morning and wash it in the night. Also, the sleeve has an RFID tag that can be tapped against the reader at the store to order drinks. When the community achieves the goal set by the store, the sleeve will indicate the reward and also deliver a push notification with further information.
We also created a cup sleeve using foam core, neopixels, and an RFID tag embedded in the body.
The RFID tag was read using an RFID reader which was a separate installation.
Considering the dimensions and weight of the bar graph, we used a NEMA-17 size bipolar stepper motor with 200 steps/rev, which runs on a 12V power supply. To run the motor, the A4988 driver was used. The lead screw mechanism was designed using a 12” long, ¼” threaded rod with 20 TPI(threads per inch) and corresponding nut. By driving the threaded rod with the motor and constraining the nut, the bar was moved vertically both ways. Each bar consisted of a neopixel strip which was connected to a 5V power supply. The motor and the neopixel for the bar graph was controlled using particle argon.
For the sleeve, a neopixel strip and a neopixel ring were installed and controlled by another particle argon. Also, an RFID coil was stuck to the sleeve. To read the same at the store counter, a reader was designed with an RFID RC522 board which was controlled by the third particle argon.